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REFramework at Monster Hunter Rise<怪物猎人世界mod前置文件怎么删除>

Fixes random crashing (after ~2 hunts) as of January 16th, including for other DLLs like ReShade and other DLL wrapper mods. Sometimes these crashes would occur without any mods installed as well.

January 17th: Attempted to address complaints of stuttering after the fix was introduced. Stuttering potentially related to the reason the crashes were occurring as well.

For up-to-date information, head to the GitHub page. For bug reporting guidelines, read the WikiFor information on the scripting and plugin API, check out the wikiExample scripts

To install, simply extract dinput8.dll from the zip file into your Monster Hunter Rise game install folder.

You can open the menu with the Insert key.

Scripts can be installed in the "reframework/autorun" folder.Plugins can be installed in the "reframework/plugins" folder. Loose DLL files with no REF functionality can be loaded in here too.

If REFramework cannot access the current game directory for any reason, all of its files will then be used from "%APPDATA%/REFramework" instead. Scripts and plugins will need to be placed in there instead.

To uninstall REFramework temporarily, simply remove the dinput8.dll file from your game directory. To completely remove it along with ALL mods, you will need to delete the reframework folder, re2_fw_config.txt, re2_framework_log.txt, and reframework_crash.dmp as well (if it exists).

This page may not be updated frequently. Use the GitHub page as an always up-to-date resource.

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