知方号

知方号

unity项目资产文件夹

unity项目资产文件夹

unity项目资产文件夹

With the Unity 5 release drawing ever closer, it’s time to update you on how it will affect the Asset Store!

随着Unity 5发行图越来越接近,现在该向您介绍它将如何影响Asset Store!

如果您使用资产商店资产 (If you use Asset Store assets)

Unity 5 is a major release with, amongst other things, a completely new audio system, the physically-based shader and an updated physics engine as well an API tidy-up. As we’ve introduced so many major improvements, Unity 5 is not, alas, totally backwards compatible. That’s why we’ve introduced a system whereby, when Unity 5 imports a Unity 5-incompatible package, it will try to automatically update that package so that it works with Unity 5. For Unity 5 users, this means the majority of your assets will continue to work smoothly.

Unity 5是主要版本,其中包括全新的音频系统,基于物理的着色器和更新的物理引擎以及API整洁。 正如我们介绍了许多重大改进一样,可惜Unity 5不完全向后兼容。 这就是为什么我们引入了一个系统,在该系统中,当Unity 5导入与Unity 5不兼容的软件包时,它将尝试自动更新该软件包,以便与Unity 5一起使用。对于Unity 5用户,这意味着您的大部分资产将继续顺利进行。

Many Asset Store publishers are working hard, using the Unity 5 beta builds, to make their packages compatible with the Unity 5 release. In the event that we encounter Unity 5-incompatible packages, we’ll flag this in the Store. You’re of course welcome to download them anyway and tweak them or work around any minor issues you may encounter.

许多资产商店的发行商都在使用Unity 5 beta版进行艰苦的工作,以使其软件包与Unity 5版本兼容。 如果遇到与Unity 5不兼容的软件包,我们将在商店中对此进行标记。 当然,欢迎您下载它们并进行调整或解决您可能遇到的任何小问题。

如果您是资产商店发布者 (If you’re an Asset Store publisher)

Unity 5 changes the way the Unity Editor handles Asset Store packages. Therefore, in preparation for its release, we’ve introduced changes to our submission processes, for an easier and friendlier workflow.

Unity 5更改了Unity Editor处理资产存储包的方式。 因此,在准备发布的过程中,我们对提交流程进行了更改,以简化工作流程并使其更友好。

If you’re planning to submit assets, you’ll need to read the new Asset Submission Guidelines before uploading them to the Store. Put briefly, you’ll no longer use the downloadable Asset Store Tools to manage your asset and it’s presentation in the Store. Instead, you simply manage your assets using our Package Manager web interface. All you need the Asset Store Tools for is the actual upload process!

如果您打算提交资产,则需要先阅读新的资产提交准则,然后再将其上传到商店。 简而言之,您将不再使用可下载的资产商店工具来管理您的资产及其在商店中的显示。 取而代之的是,您只需使用我们的Package Manager网络界面来管理资产。 您所需的资产存储工具只是实际的上传过程!

Additionally, if you prefer to maintain your package in multiple editions for different versions of Unity, you can now do so. The Asset Store will then automatically display the version of your package that’s relevant to the user in question. Learn more from the guidelines!

此外,如果您希望针对不同版本的Unity维护软件包的多个版本,现在可以这样做。 然后,资产商店将自动显示与相关用户有关的软件包版本。 从指南中了解

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