加星系:
A:先是一些普通星系,主要是initializer = xxx,代表星系类型,其他参数是一些距离和角度的设定,可自行尝试,选中一个星系的恒星,输入代码,在附近生成一个星系:
(1)单恒星星系:
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 300 max_orientation_angle = 300 max_steps = 0 initializer = basic_init_06 } } }
(就是在选中恒星的星系32的距离,300的角度,生成一个basic_init_06星系)
(2)双恒星星系:
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 60 max_orientation_angle = 60 max_steps = 0 initializer = binary_init_02 } } }
(3)三恒星星系:
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 60 max_orientation_angle = 60 max_steps = 0 initializer = trinary_init_02 } } }
(4)小行星(星系里全是小行星,没有行星):
effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 210 max_orientation_angle = 210 max_steps = 0 initializer = asteroid_init_01 } } }
(5)黑洞:
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 180 max_orientation_angle = 180 max_steps = 0 initializer = special_init_01 } } }
(5)带L星门的黑洞:
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 0 max_orientation_angle = 0 max_steps = 0 initializer = distantstars_init_00 } } }
(6)中子星:
effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 150 max_orientation_angle = 150 max_steps = 0 initializer = special_init_08 } } }
(6)脉冲星
effect = { solar_system = { spawn_system = { min_distance = 32 max_distance = 32 min_orientation_angle = 240 max_orientation_angle = 240 max_steps = 0 initializer = special_init_09 } } }
(7)随机单星系,会有1-2宜居球,就是系统默认生成在初始位置附近的宜居星系(当然有没有宜居球不重要,都代码了,没宜居球的星系里改个或添加个宜居球代码就好):
effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 340 max_orientation_angle = 340 max_steps = 0 initializer = deneb_neighbor_t2_second_colony } } }
B:再是一些特殊星系:
(1)普通太阳系effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = sol_system_initializer } } }
(2)死寂地球太阳系(地球上有未开化小强)effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 30 max_orientation_angle = 30 max_steps = 0 initializer = special_init_04 } }
(3)有土著人类太阳系(地球上有土著人类)effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 340 max_orientation_angle = 340 max_steps = 0 initializer = pre_ftl_init_sol } } }
(4)毒开的星系,(一个宜居球上会带个居住站)
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 300 max_orientation_angle = 300 max_steps = 0 initializer = toxic_knights_start } } }
(5)和乐:
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 60 max_orientation_angle = 60 max_steps = 0 initializer = planet_with_too_many_moons_system } } }
(6)极域警哨(原圣夜绝域):
effect = { solar_system = { spawn_system = { min_distance = 30 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 270 max_steps = 1 initializer = surveillance_supercomputer_system } } }
(7)哈本尼斯之泽 (先驱任务第一联盟) :
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 0 max_orientation_angle = 0 max_steps = 0 initializer = fen_habbanis_system } } }
(8)沃陶穆尔(先驱沃陶姆)
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 60 max_orientation_angle = 60 max_steps = 0 initializer = vultaumar_system } } }
(9)尤特安(先驱尤特)
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 120 max_orientation_angle = 120 max_steps = 0 initializer = yuhtaan_system } } }
(10)伊拉斯 (先驱伊拉斯)
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 180 max_orientation_angle = 180 max_steps = 0 initializer = irass_system } } }
(11)赛博勒克斯-α (先驱赛博,环):
effect = { solar_system = { spawn_system = { min_distance = 16 max_distance = 16 min_orientation_angle = 240 max_orientation_angle = 240 max_steps = 0 initializer = cybrex_system } } }
(12)毒性神祇(杀死得毒性神祇之咽,说是毒圣任务出的,没玩过毒圣起源,只看电脑出过这球):
effect = { solar_system = { spawn_system = { min_distance = 24 max_distance = 24 min_orientation_angle = 270 max_orientation_angle = 270 max_steps = 0 initializer = toxic_knights_finish } } }
有些打不出来再如一些特殊星系,如:wenkwort_initializer 温科沃特花园,因为地图里已经有了,限制个数的,可以改文档限制,但没仔细研究,
再如:distar_sealed_1_1和distar_sealed_1_2,系统自动生成的两个之间会有虫洞星系里会有个灵能实体的怪,但代码出来的都没有。泽珞和巴奥的没找到。。还有很多概率生成的星系比如杜戈尔星星。水平有限,没找到星系代码,有知道的小伙伴可以补充一下
只看了能写了写能直接打出来的星系,给自己建一片后花园,已经够用了。
c还是加星系,会生成电脑的:
(1)太阳系国家 以前版本是生成一个太阳系的失落帝国,现在测试好像变成了普通电脑
effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = lost_colony_sol_system } } }
(2)天国王座星系失落帝国没有这个失落帝国的新生成一个,地图有这个失落帝国的的生成的星系给电脑(下面基本都这个逻辑):
effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = scion_fallen_1 } } }
(3)知识泉源失落帝国 effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = scion_fallen_2 } } }
(4)地联太阳系 普通电脑地联 effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = com_sol_system } } }
(5)人联天津四 普通电脑人联 effect = { solar_system = { spawn_system = { min_distance = 30 max_distance = 30 min_orientation_angle = 0 max_orientation_angle = 0 max_steps = 1 initializer = une_deneb_system } } }
(6)宗主国星系宗主国电脑 effect = { solar_system = { spawn_system = { min_distance = 15 max_distance = 40 min_orientation_angle = 0 max_orientation_angle = 360 max_steps = 1 initializer = overlord_system_8_init } } }